SeaBot XR – based in the UK – is an E-learning Services and Educational consultancy in Maritime training and assessment, crew onboarding, and emergency response. They are focusing on blending maritime training and assessment, crew onboarding, and emergency response with smartphone-based and untethered virtual reality.
Corporate training has gone a long way from static and linear training to a dynamic and immersive training that VR has to provide. By placing a trainee in an environment where they feel that they’re actually around customer was found to be widely more successful than learning content off a slide or a brochure.
Manuel Gómez Navarro is a lecturer at Boise State University in the Department of World Languages where he teaches Spanish, Literature, and Culture. Last fall he attended an introductory VR workshop on campus. He was convinced the technology could have a powerful impact on some of his courses. The focus was on language learning and culture
What problem are you trying to solve with the use of 360 VR experiences? Tecnológico de Monterrey is changing its educational model, so students have a better understanding of the industry. In this particular case, we worked with Clean Energy students, where they could pay visits to different clean energy generators, such as wind, sun
Slovenian news media are continuing with VR immersive reporting. This time, a news company Vecer prepared and published a 360 VR experience covering the important soccer match between FC Maribor and HSK Zrinjski Mostar. The winner of the match would have a higher chance of qualifying for the European Championship League. Maribor already won the first away
VR Case Study Summary RTV Slovenia uses VR technology to improve engagement of their online content Prove that immersive news viewing holds more attention than traditional desktop viewing RTV recorded more than 5000 views over 48 hours with an average of 2 minutes of engagement time per session. The Challenge With information saturation, even the
Viar360 in use as a VR Education Publishing Platform Distance Education and Learning Technology Applications (DELTA) at NC State University is using virtual reality in Introductory Biology: Ecology, Evolution, and Biodiversity (BIO 181) to immerse students in field-based experiences where they find and observe organisms in their natural habitats. The goal of this project is