What’s the catch?
Some studies have shown that only 10% of corporate training is effective. Imagine, 90 cents on every dollar spent in eLearning could be wasted. It’s not that the content of the training programs is necessarily bad; rather, it’s that companies are not laying the proper groundwork to get the most out of what is being taught.
In a fast-changing world, learning content quickly goes out of date. Even if you keep on top of it, it can be difficult for both instructional designers and learners to identify latest versions. These avoidable errors lead to misinformed staff, issues around compliance and problems scaling knowledge – and can ultimately damage your company and its reputation.
50% of today’s workforce is made up of millennials, and expectations have changed and are evolving at a remarkable rate. Expectations of training platforms are the same as other digital platforms; on-demand, multi-device access and cross-platform consistency. They expect social integration, collaborative learning and a personalized experience. Ensuring that content and delivery methods are flexible, agile and interoperable is essential for future-proofing your capabilities.
Much of the problem is that the monolithic courses of most LMS platforms only allow users to read, learn and explore content in a linear way. To give learning content true discoverability, more and more L&D departments are moving toward storing content in a more granular, discoverable way (such as XML or HTML5). As well as making it easier to search, filter and discover content at the micro level of each Learning Object, this also opens a wealth of new capabilities: reuse of existing learning objects, repackaging into different delivery channels and formats (whether print, app, LMS, PDF, EPUB3), and creation of custom products which are tailored to a local or even individual level.
Does virtual reality work for eLearning?
The best way to learn is by doing. Since the 1950s, virtual reality (VR) has been hovering on the periphery of technology without achieving accepted mainstream application or commercial adoption. Over the last several years, VR has moved from being the purview of the military and aviation to the mainstream of professional development, as managers, instructors, coaches, and therapists have claimed increasing benefit from immersive experiences.
The best part about virtual reality is that it can drive actual behavioral changes far more effectively than previous media sources. In a Stanford study, researchers placed subjects in two groups—one experienced a VR simulation of chopping a tree down and another only read an account of it. Later, a researcher would “accidentally” knock over a glass of water. Participants who had experienced the VR simulation used an average of 20% less paper to sop up the water than those who had simply read the account.
Study after study have demonstrated the efficacy of virtual reality learning. Training professional football quarterbacks with VR improves their decision making by 30 percent, and helps them make decisions about one second faster. Stanford Professor Jeremy Bailenson has discovered that users retain 33 percent more from VR than standard video. Another study showed that fear of public speaking was reduced by almost 20 percent with VR and another that almost nine in 10 participants reduced their fear of heights with VR.
How get started with VR for corporate learning?
Just think of some of the applicable areas like new hire introduction and orientation, scenario-based learning, technical product training for service teams, customer training, soft skills development, diversity and inclusion training, compliance training to name just a few. These can all now be created by simply recording what happens at the actual place of work.